[PATCH 0/6] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon 23 Jun '22
by Rémi Bernon 23 Jun '22
23 Jun '22
2
10
[PATCH v4 1/7] mfplat/buffer: Fix size for IMC2/IMC4 buffers with odd height.
by Giovanni Mascellani 23 Jun '22
by Giovanni Mascellani 23 Jun '22
23 Jun '22
3
14
[PATCH 0/1] MR301: iphlpapi: Don't allocate the IO status block on the stack.
by Huw Davies (@huw) 23 Jun '22
by Huw Davies (@huw) 23 Jun '22
23 Jun '22
2
1
[PATCH 0/2] MR300: d2d1: Implement IsBufferPrecisionSupported().
by Nikolay Sivov (@nsivov) 23 Jun '22
by Nikolay Sivov (@nsivov) 23 Jun '22
23 Jun '22
2
2
[PATCH 0/1] MR296: nsiproxy.sys: Add static ARP entries which are always present on Windows.
by Paul Gofman (@gofman) 23 Jun '22
by Paul Gofman (@gofman) 23 Jun '22
23 Jun '22
3
9
[PATCH v2] ntdll: Add RtlGetDeviceFamilyInfoEnum and RtlConvertDeviceFamilyInfoToString
by Kacper Raczy 22 Jun '22
by Kacper Raczy 22 Jun '22
22 Jun '22
3
2
22 Jun '22
2
6
Re: [PATCH v2 0/2] MR270: include: Add interface declarations in dxgidebug.idl - approved
by Alexandre Julliard (@julliard) 22 Jun '22
by Alexandre Julliard (@julliard) 22 Jun '22
22 Jun '22
1
0
Re: [PATCH v3 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil. - approved
by Alexandre Julliard (@julliard) 22 Jun '22
by Alexandre Julliard (@julliard) 22 Jun '22
22 Jun '22
1
0
Re: [PATCH v2 0/5] MR297: uxtheme: Support parsing more listview parts and states. - approved
by Alexandre Julliard (@julliard) 22 Jun '22
by Alexandre Julliard (@julliard) 22 Jun '22
22 Jun '22
1
0