Re: [PATCH v2 0/7] MR285: win32u: Default window proc conversion - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v2 0/1] MR280: include: Add definition of ScriptPlaceOpenType(). - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v5 0/1] MR252: shell32/tests: Add tests for Program Manager name sanitization. - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v2 0/9] MR278: d2d1: Partially implement effect registration parsing. - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v3 0/1] MR274: winedbg: Fix typos in manpage. - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v2 0/1] MR276: include: Add _tcsto[u]ll declarations. - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
Re: [PATCH v2 0/4] MR275: ntdll: Plumb zero_bits parameter from virtual_map_section to virtual_map_builtin_module. - approved
by Alexandre Julliard (@julliard) 20 Jun '22
by Alexandre Julliard (@julliard) 20 Jun '22
20 Jun '22
1
0
[PATCH 0/1] MR284: riched20: Commit and wrap paragraphs after changing text properties. (#53170)
by Jinoh Kang (@iamahuman) 20 Jun '22
by Jinoh Kang (@iamahuman) 20 Jun '22
20 Jun '22
3
2
[PATCH] wined3d: Add GPU information for NVIDIA Ampere A10 and AMD Radeon Pro V620 GPUs.
by Bhavesh Davda 20 Jun '22
by Bhavesh Davda 20 Jun '22
20 Jun '22
2
1
Re: [PATCH v4 0/1] MR192: ws2_32: Allow getsockname after AcceptEx
by DavidCurtiss (@DavidCurtiss) 20 Jun '22
by DavidCurtiss (@DavidCurtiss) 20 Jun '22
20 Jun '22
2
1