[PATCH 0/1] MR277: cmd: Handle lines with just spaces in bracket blocks.
by Bernhard Übelacker 20 Jun '22
by Bernhard Übelacker 20 Jun '22
20 Jun '22
2
4
[PATCH 0/1] MR279: d3drm: IDirect3DRMMeshBuilder3 Optimize fake success
by Alistair Leslie-Hughes (@alesliehughes) 20 Jun '22
by Alistair Leslie-Hughes (@alesliehughes) 20 Jun '22
20 Jun '22
2
1
[PATCH 0/9] MR278: d2d1: Partially implement effect registration parsing.
by Nikolay Sivov (@nsivov) 19 Jun '22
by Nikolay Sivov (@nsivov) 19 Jun '22
19 Jun '22
3
9
[PATCH v4 1/8] server: Actually set initial status in set_async_direct_result handler.
by Jinoh Kang 19 Jun '22
by Jinoh Kang 19 Jun '22
19 Jun '22
3
10
19 Jun '22
2
1
3
2
18 Jun '22
2
1
[PATCH 0/4] MR275: ntdll: Plumb zero_bits parameter from virtual_map_section to virtual_map_builtin_module.
by Brendan Shanks (@bshanks) 18 Jun '22
by Brendan Shanks (@bshanks) 18 Jun '22
18 Jun '22
2
4
[PATCH v2 0/9] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) 18 Jun '22
by Piotr Caban (@piotr) 18 Jun '22
18 Jun '22
2
9
[PATCH 0/8] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) 18 Jun '22
by Piotr Caban (@piotr) 18 Jun '22
18 Jun '22
4
11