[PATCH v2 1/8] dinput: Store the device_format field inline in struct dinput_device.
by Rémi Bernon 16 May '22
by Rémi Bernon 16 May '22
16 May '22
1
7
[PATCH 1/2] hidclass.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
by Rémi Bernon 16 May '22
by Rémi Bernon 16 May '22
16 May '22
1
1
[PATCH 1/5] wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats (v3).
by Stefan Dösinger 16 May '22
by Stefan Dösinger 16 May '22
16 May '22
3
7
16 May '22
2
2
1
1
[PATCH vkd3d 1/4] vkd3d: Always destroy created objects on d3d12_fence_init() failure.
by Conor McCarthy 16 May '22
by Conor McCarthy 16 May '22
16 May '22
3
6
[PATCH 0/1] MR69: include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Brendan Shanks (@bshanks) 16 May '22
by Brendan Shanks (@bshanks) 16 May '22
16 May '22
7
7
[PATCH 1/5] dinput: Store the device_format field inline in struct dinput_device.
by Zebediah Figura 16 May '22
by Zebediah Figura 16 May '22
16 May '22
1
4
[PATCH] include: Consitfy the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
by Zebediah Figura 16 May '22
by Zebediah Figura 16 May '22
16 May '22
2
1
5
6