[PATCH 0/5] MR2014: win32u: Make some symbols static or hidden.
by Zebediah Figura (@zfigura) 25 Jan '23
by Zebediah Figura (@zfigura) 25 Jan '23
25 Jan '23
3
6
[PATCH 0/5] MR2019: windows.gaming.input: Misc fixes for force feedback direction.
by Rémi Bernon 25 Jan '23
by Rémi Bernon 25 Jan '23
25 Jan '23
1
5
[PATCH 0/1] MR2018: include: Add _XHR enum values
by Alistair Leslie-Hughes (@alesliehughes) 25 Jan '23
by Alistair Leslie-Hughes (@alesliehughes) 25 Jan '23
25 Jan '23
2
1
[PATCH 0/2] MR2016: winex11: Take advantage of RTL_CONSTANT_STRING.
by Alex Henrie (@alexhenrie) 25 Jan '23
by Alex Henrie (@alexhenrie) 25 Jan '23
25 Jan '23
2
2
[PATCH 0/5] MR70: vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar and add more swizzle tests.
by Francisco Casas (@fcasas) 25 Jan '23
by Francisco Casas (@fcasas) 25 Jan '23
25 Jan '23
3
6
[PATCH 0/6] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 25 Jan '23
by Francisco Casas (@fcasas) 25 Jan '23
25 Jan '23
4
30
[PATCH v2 0/1] MR67: vkd3d: Store a struct d3d12_descriptor_heap pointer in each CBV/SRV/UAV descriptor.
by Conor McCarthy (@cmccarthy) 25 Jan '23
by Conor McCarthy (@cmccarthy) 25 Jan '23
25 Jan '23
2
1
[PATCH 0/1] MR2013: ntdll: Use MemAvailable field for free RAM estimation if available.
by Paul Gofman (@gofman) 25 Jan '23
by Paul Gofman (@gofman) 25 Jan '23
25 Jan '23
2
1
[PATCH 0/2] MR2012: mf/session: Avoid dropping samples delivered from transform in session_request_sample_from_node().
by Paul Gofman (@gofman) 25 Jan '23
by Paul Gofman (@gofman) 25 Jan '23
25 Jan '23
2
2
[PATCH 0/4] MR2011: winegstreamer: Stride and RGB formats, part 1/2.
by Zebediah Figura (@zfigura) 24 Jan '23
by Zebediah Figura (@zfigura) 24 Jan '23
24 Jan '23
2
4