25 Jan '23
3
4
25 Jan '23
4
4
[PATCH v4 0/2] MR58: vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
by Francisco Casas (@fcasas) 25 Jan '23
by Francisco Casas (@fcasas) 25 Jan '23
25 Jan '23
3
3
Re: [PATCH v2 0/5] MR70: vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar and add more swizzle tests.
by Francisco Casas (@fcasas) 25 Jan '23
by Francisco Casas (@fcasas) 25 Jan '23
25 Jan '23
1
0
25 Jan '23
2
5
[PATCH 0/2] MR69: vkd3d-shader/hlsl: Add sqrt() support for SM1.
by Nikolay Sivov (@nsivov) 25 Jan '23
by Nikolay Sivov (@nsivov) 25 Jan '23
25 Jan '23
5
5
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Giovanni Mascellani (@giomasce) 25 Jan '23
by Giovanni Mascellani (@giomasce) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic.
by Giovanni Mascellani (@giomasce) 25 Jan '23
by Giovanni Mascellani (@giomasce) 25 Jan '23
25 Jan '23
1
0
25 Jan '23
3
4
[PATCH 0/4] MR1801: secur32: schannel AcceptSecurityContext support
by Evan Tang (@etang-cw) 25 Jan '23
by Evan Tang (@etang-cw) 25 Jan '23
25 Jan '23
3
8