[PATCH 0/2] MR60: vkd3d-shader: Merge all shader fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 12 Jan '23
by Conor McCarthy (@cmccarthy) 12 Jan '23
12 Jan '23
2
2
[PATCH 0/1] MR1930: urlmon/tests: Don't cache data in the BindToStorage tests.
by Hans Leidekker (@hans) 12 Jan '23
by Hans Leidekker (@hans) 12 Jan '23
12 Jan '23
3
4
[PATCH 0/4] MR1943: wined3d: Use a string channel desc to initialize typed formats.
by Zebediah Figura (@zfigura) 12 Jan '23
by Zebediah Figura (@zfigura) 12 Jan '23
12 Jan '23
3
5
[PATCH v7 0/9] MR51: vkd3d-shader/hlsl: Improve constant handling in copy prop, and extend the use of aoffimmi modifiers.
by Francisco Casas (@fcasas) 12 Jan '23
by Francisco Casas (@fcasas) 12 Jan '23
12 Jan '23
2
10
[PATCH 0/1] MR1942: ntdll: Manually write byte code for the xsavec instruction.
by Zebediah Figura (@zfigura) 11 Jan '23
by Zebediah Figura (@zfigura) 11 Jan '23
11 Jan '23
2
1
[PATCH 0/1] MR1941: ntdll: Check for AT_HWCAP2 definition before using it.
by Zebediah Figura (@zfigura) 11 Jan '23
by Zebediah Figura (@zfigura) 11 Jan '23
11 Jan '23
2
1
[PATCH 0/1] MR1838: ntdll: Fix parsing of some IPv6 addresses that begin with "::".
by Alex Henrie (@alexhenrie) 11 Jan '23
by Alex Henrie (@alexhenrie) 11 Jan '23
11 Jan '23
3
5
Re: [PATCH v4 0/2] MR1931: ntdll: Conform to Windows 11 behavior in RtlIpv6StringToAddress(). - approved
by Alexandre Julliard (@julliard) 11 Jan '23
by Alexandre Julliard (@julliard) 11 Jan '23
11 Jan '23
1
0
Re: [PATCH v2 0/1] MR1932: ddraw/tests: Do not create a fullscreen test window in test_window_position_cb(). - approved
by Alexandre Julliard (@julliard) 11 Jan '23
by Alexandre Julliard (@julliard) 11 Jan '23
11 Jan '23
1
0
Re: [PATCH v2 0/1] MR1938: shell32/tests: Fix a test failure on Windows 11. - approved
by Alexandre Julliard (@julliard) 11 Jan '23
by Alexandre Julliard (@julliard) 11 Jan '23
11 Jan '23
1
0