[PATCH v2 0/2] MR4147: dsound: Dynamically allocate the global device GUID arrays.
by Alex Henrie (@alexhenrie) 09 Nov '23
by Alex Henrie (@alexhenrie) 09 Nov '23
09 Nov '23
4
5
09 Nov '23
2
11
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
09 Nov '23
4
7
08 Nov '23
4
6
[PATCH 0/1] MR4002: oleaut32: Fix typelib cache race condition.
by Connor McAdams (@cmcadams) 08 Nov '23
by Connor McAdams (@cmcadams) 08 Nov '23
08 Nov '23
5
6
[PATCH v2 0/3] MR3839: kernel32: Add structure size checks to CreateActCtx().
by Dmitry Timoshkov (@dmitry) 08 Nov '23
by Dmitry Timoshkov (@dmitry) 08 Nov '23
08 Nov '23
3
7
07 Nov '23
4
10
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) 07 Nov '23
by Nikolay Sivov (@nsivov) 07 Nov '23
07 Nov '23
5
5
[PATCH v2 0/5] MR4057: wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
7
[PATCH 0/5] MR4173: wined3d/glsl: Handle out-of-bounds vlaues in ftoi/ftou.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
3
6