[PATCH 0/1] MR4122: quartz: Use debugstr_fourcc instead of debugstr_an.
by Alex Henrie (@alexhenrie) 02 Nov '23
by Alex Henrie (@alexhenrie) 02 Nov '23
02 Nov '23
4
4
[PATCH 0/1] MR433: vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
by Conor McCarthy (@cmccarthy) 02 Nov '23
by Conor McCarthy (@cmccarthy) 02 Nov '23
02 Nov '23
4
5
[PATCH v3 0/3] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 02 Nov '23
by Petrichor Park (@petrathekat) 02 Nov '23
02 Nov '23
5
13
[PATCH v2 0/3] MR425: tests: Immediately transition resources after a resource readback.
by Giovanni Mascellani (@giomasce) 01 Nov '23
by Giovanni Mascellani (@giomasce) 01 Nov '23
01 Nov '23
3
6
[PATCH v7 0/5] MR408: vkd3d-shader/dxil: Implement constant buffer loads.
by Conor McCarthy (@cmccarthy) 01 Nov '23
by Conor McCarthy (@cmccarthy) 01 Nov '23
01 Nov '23
4
11
01 Nov '23
3
11
01 Nov '23
5
8
[PATCH v4 0/6] MR424: tests: Introduce a stress tester for vkd3d-shader.
by Giovanni Mascellani (@giomasce) 01 Nov '23
by Giovanni Mascellani (@giomasce) 01 Nov '23
01 Nov '23
3
9
[PATCH v8 0/6] MR4092: user32: Actually implement RealGetWindowClass{A/W}.
by Connor McAdams (@cmcadams) 01 Nov '23
by Connor McAdams (@cmcadams) 01 Nov '23
01 Nov '23
4
12
[PATCH v4 0/2] MR4140: uxtheme/tests: Add some tests for OpenThemeData() with various app/class names.
by Dmitry Timoshkov (@dmitry) 01 Nov '23
by Dmitry Timoshkov (@dmitry) 01 Nov '23
01 Nov '23
3
6