[PATCH 0/7] MR4194: d3d*/tests: Fix various d3d tests on AMD Windows.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
9
[PATCH 0/1] MR4223: wined3d: Add entry info for NVidia RTX 3070.
by Christian Costa (@titan) 07 Nov '23
by Christian Costa (@titan) 07 Nov '23
07 Nov '23
4
6
[PATCH v5 0/8] MR3810: winegstreamer: Implement add_stream and push_sample for muxer.
by Ziqing Hui (@zhui) 07 Nov '23
by Ziqing Hui (@zhui) 07 Nov '23
07 Nov '23
4
23
[PATCH v3 0/2] MR4232: ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Paul Gofman (@gofman) 06 Nov '23
by Paul Gofman (@gofman) 06 Nov '23
06 Nov '23
3
5
[PATCH 0/2] MR4066: win32u: Skip windows that are not activated even once in activate_other_window().
by Zhiyi Zhang (@zhiyi) 06 Nov '23
by Zhiyi Zhang (@zhiyi) 06 Nov '23
06 Nov '23
3
4
[PATCH v3 0/1] MR111: vkd3d-shader/hlsl: Improve handling of "technique" tokens.
by Nikolay Sivov (@nsivov) 03 Nov '23
by Nikolay Sivov (@nsivov) 03 Nov '23
03 Nov '23
4
9
[PATCH 0/1] MR4187: mfmediaengine: Be a bit more conservative with locks in engine Shutdown.
by Yuxuan Shui (@yshui) 03 Nov '23
by Yuxuan Shui (@yshui) 03 Nov '23
03 Nov '23
3
15
[PATCH v2 0/2] MR4082: gdiplus: Implement font linking in GdipDrawString.
by Santino Mazza (@tati1454) 03 Nov '23
by Santino Mazza (@tati1454) 03 Nov '23
03 Nov '23
5
14
[PATCH 0/1] MR4060: winegstreamer: Remove redundant null check before wcsdup in object_context_create.
by Alex Henrie (@alexhenrie) 02 Nov '23
by Alex Henrie (@alexhenrie) 02 Nov '23
02 Nov '23
5
6
[PATCH 0/1] MR4164: qcap: Ensure unixlib function tables and enum stay in sync.
by Brendan Shanks (@bshanks) 02 Nov '23
by Brendan Shanks (@bshanks) 02 Nov '23
02 Nov '23
3
2