31 Oct '23
4
3
[PATCH 0/1] MR4209: d3d11/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 31 Oct '23
by Alex Henrie (@alexhenrie) 31 Oct '23
31 Oct '23
4
3
[PATCH 0/1] MR4208: d3d10core/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 31 Oct '23
by Alex Henrie (@alexhenrie) 31 Oct '23
31 Oct '23
4
3
31 Oct '23
4
18
31 Oct '23
2
5
[PATCH v3 0/2] MR114: shader-runner: Add some tests for "technique" tokens.
by Nikolay Sivov (@nsivov) 31 Oct '23
by Nikolay Sivov (@nsivov) 31 Oct '23
31 Oct '23
5
6
[PATCH 0/4] MR422: spirv: Use some attributes from the shader signature instead of the DCL instruction.
by Zebediah Figura (@zfigura) 31 Oct '23
by Zebediah Figura (@zfigura) 31 Oct '23
31 Oct '23
4
6
[PATCH 0/1] MR428: vkd3d-shader: Handle a NULL descriptor info in vkd3d_shader_scan_add_descriptor().
by Zebediah Figura (@zfigura) 31 Oct '23
by Zebediah Figura (@zfigura) 31 Oct '23
31 Oct '23
4
3
[PATCH 0/1] MR429: tests: Remove unused parameter from mul() tests functions.
by Nikolay Sivov (@nsivov) 31 Oct '23
by Nikolay Sivov (@nsivov) 31 Oct '23
31 Oct '23
4
3
[PATCH v2 0/1] MR430: vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps.
by Nikolay Sivov (@nsivov) 31 Oct '23
by Nikolay Sivov (@nsivov) 31 Oct '23
31 Oct '23
4
4