[PATCH v5 0/9] MR396: vkd3d-shader/hlsl: Support non-constant offset dereferences, v2, part 1.
by Francisco Casas (@fcasas) 31 Oct '23
by Francisco Casas (@fcasas) 31 Oct '23
31 Oct '23
4
12
[PATCH v25 0/8] MR361: vkd3d-shader/hlsl: Initial support for 'switch' statement.
by Nikolay Sivov (@nsivov) 31 Oct '23
by Nikolay Sivov (@nsivov) 31 Oct '23
31 Oct '23
4
12
3
9
[PATCH v3 0/10] MR409: Draft: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Conor McCarthy (@cmccarthy) 31 Oct '23
by Conor McCarthy (@cmccarthy) 31 Oct '23
31 Oct '23
2
10
[PATCH v3 0/3] MR4207: gdiplus: Fix GdipAddPathCurve3 curve calculation with offset and nseg variables
by Bartosz Kosiorek (@gang65) 31 Oct '23
by Bartosz Kosiorek (@gang65) 31 Oct '23
31 Oct '23
2
3
[PATCH v7 0/2] MR2740: winemenubuilder: Create .desktop files for programs that open URIs
by Alex Henrie (@alexhenrie) 31 Oct '23
by Alex Henrie (@alexhenrie) 31 Oct '23
31 Oct '23
2
2
[PATCH 0/1] MR4233: winmm: Fix pszSound allocation in PlaySound_Alloc().
by Paul Gofman (@gofman) 31 Oct '23
by Paul Gofman (@gofman) 31 Oct '23
31 Oct '23
2
1
[PATCH v2 0/2] MR4232: ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Paul Gofman (@gofman) 31 Oct '23
by Paul Gofman (@gofman) 31 Oct '23
31 Oct '23
2
2
[PATCH 0/1] MR4232: ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Paul Gofman (@gofman) 31 Oct '23
by Paul Gofman (@gofman) 31 Oct '23
31 Oct '23
2
1
30 Oct '23
3
10