[PATCH 0/5] MR4092: user32: Actually implement RealGetWindowClass{A/W}.
by Connor McAdams (@cmcadams) 13 Oct '23
by Connor McAdams (@cmcadams) 13 Oct '23
13 Oct '23
2
5
2
5
[PATCH v4 0/7] MR4014: winewayland.drv: part 8: More window management
by Alexandros Frantzis (@afrantzis) 13 Oct '23
by Alexandros Frantzis (@afrantzis) 13 Oct '23
13 Oct '23
4
10
[PATCH v2 0/2] MR4089: mmdevapi/tests: Don't initialize the audio client twice.
by Hans Leidekker (@hans) 13 Oct '23
by Hans Leidekker (@hans) 13 Oct '23
13 Oct '23
2
3
[PATCH 0/1] MR404: tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
by Henri Verbeet (@hverbeet) 13 Oct '23
by Henri Verbeet (@hverbeet) 13 Oct '23
13 Oct '23
3
3
[PATCH 0/1] MR4089: mmdevapi/tests: Don't initialize the audio client twice.
by Hans Leidekker (@hans) 13 Oct '23
by Hans Leidekker (@hans) 13 Oct '23
13 Oct '23
3
2
[PATCH 0/1] MR4090: winex11: Forcefully unmap the clipping window when it loses focus.
by Rémi Bernon 13 Oct '23
by Rémi Bernon 13 Oct '23
13 Oct '23
1
1
[PATCH v14 0/8] MR361: vkd3d-shader/hlsl: Initial support for 'switch' statement.
by Nikolay Sivov (@nsivov) 13 Oct '23
by Nikolay Sivov (@nsivov) 13 Oct '23
13 Oct '23
2
8
[PATCH v13 0/8] MR361: vkd3d-shader/hlsl: Initial support for 'switch' statement.
by Nikolay Sivov (@nsivov) 13 Oct '23
by Nikolay Sivov (@nsivov) 13 Oct '23
13 Oct '23
3
16
2
3