2
4
10 Nov '23
4
6
[PATCH v2 0/4] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) 10 Nov '23
by Francisco Casas (@fcasas) 10 Nov '23
10 Nov '23
3
12
[PATCH v3 0/5] MR4203: winewayland.drv: part 9: Improved HiDPI support
by Alexandros Frantzis (@afrantzis) 10 Nov '23
by Alexandros Frantzis (@afrantzis) 10 Nov '23
10 Nov '23
4
11
[PATCH v3 0/2] MR4312: mshtml: Return outer window to external callers.
by Gabriel Ivăncescu 10 Nov '23
by Gabriel Ivăncescu 10 Nov '23
10 Nov '23
2
5
[PATCH v6 0/6] MR4313: MSVCRT _(w)environ[] has a separate allocation chunk for each entry.
by eric pouech (@epo) 10 Nov '23
by eric pouech (@epo) 10 Nov '23
10 Nov '23
4
8
[PATCH 0/5] MR4331: wined3d: Various patches related to texture binding.
by Zebediah Figura (@zfigura) 10 Nov '23
by Zebediah Figura (@zfigura) 10 Nov '23
10 Nov '23
3
6
[PATCH v2 0/6] MR4312: mshtml: Return outer windows to external callers and use refs to them.
by Gabriel Ivăncescu 10 Nov '23
by Gabriel Ivăncescu 10 Nov '23
10 Nov '23
2
10
[PATCH 0/3] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) 10 Nov '23
by Conor McCarthy (@cmccarthy) 10 Nov '23
10 Nov '23
3
4
[PATCH v5 0/6] MR4313: MSVCRT _(w)environ[] has a separate allocation chunk for each entry.
by eric pouech (@epo) 10 Nov '23
by eric pouech (@epo) 10 Nov '23
10 Nov '23
3
8