[PATCH v2 0/1] MR4365: opengl32: Skip filter_extensions_index() on GL contexts < 3.0.
by Matteo Bruni (@Mystral) 11 Nov '23
by Matteo Bruni (@Mystral) 11 Nov '23
11 Nov '23
2
1
[PATCH 0/4] MR4366: wined3d: More fixes related to texture binding.
by Zebediah Figura (@zfigura) 11 Nov '23
by Zebediah Figura (@zfigura) 11 Nov '23
11 Nov '23
3
4
[PATCH 0/1] MR4292: d3dcompiler_43/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 10 Nov '23
by Alex Henrie (@alexhenrie) 10 Nov '23
10 Nov '23
3
2
[PATCH 0/1] MR4365: opengl32: Skip filter_extensions_index() on GL contexts < 3.0.
by Matteo Bruni (@Mystral) 10 Nov '23
by Matteo Bruni (@Mystral) 10 Nov '23
10 Nov '23
2
1
Re: [PATCH v2 0/5] MR4359: dmime: Fix port leaks in performance channel blocks. - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0
Re: [PATCH v2 0/4] MR4361: GUI programs cleanup. - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0
Re: [PATCH v4 0/2] MR4312: mshtml: Return outer window to external callers. - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0
Re: [PATCH v7 0/6] MR4313: MSVCRT _(w)environ[] has a separate allocation chunk for each entry. - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0
Re: [PATCH v2 0/5] MR4331: wined3d: Various patches related to texture binding. - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0
Re: [PATCH v7 0/7] MR4341: msvcrt: Add implementation of more localized functions - approved
by Alexandre Julliard (@julliard) 10 Nov '23
by Alexandre Julliard (@julliard) 10 Nov '23
10 Nov '23
1
0