[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) 07 Nov '23
by Nikolay Sivov (@nsivov) 07 Nov '23
07 Nov '23
5
5
[PATCH 0/1] MR449: ci: Expect builds to always succeed, even when tests are allowed to fail.
by Giovanni Mascellani (@giomasce) 07 Nov '23
by Giovanni Mascellani (@giomasce) 07 Nov '23
07 Nov '23
3
3
[PATCH 0/2] MR448: hlsl: Properly handle allocation ranges that aren't aligned to a whole register.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
4
[PATCH v2 0/6] MR444: vkd3d-shader/ir: Check that blocks are correctly nested.
by Giovanni Mascellani (@giomasce) 07 Nov '23
by Giovanni Mascellani (@giomasce) 07 Nov '23
07 Nov '23
3
9
[PATCH v6 0/7] MR435: vkd3d-shader/tpf: Support non-constant offset dereferences, v2, part 2.
by Francisco Casas (@fcasas) 07 Nov '23
by Francisco Casas (@fcasas) 07 Nov '23
07 Nov '23
3
8
[PATCH v2 0/1] MR4327: user32: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) 07 Nov '23
by eric pouech (@epo) 07 Nov '23
07 Nov '23
2
1
[PATCH v2 0/1] MR4326: secure32: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) 07 Nov '23
by eric pouech (@epo) 07 Nov '23
07 Nov '23
2
1
[PATCH v2 0/1] MR4325: dssenh: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) 07 Nov '23
by eric pouech (@epo) 07 Nov '23
07 Nov '23
2
1
[PATCH v3 0/1] MR4323: pdh: Introduce memory barrier in destroy operations.
by eric pouech (@epo) 07 Nov '23
by eric pouech (@epo) 07 Nov '23
07 Nov '23
2
1
[PATCH v10 0/2] MR3988: msttsengine: Add stub dll and ISpTTSEngine stub.
by Shaun Ren (@shaunren) 07 Nov '23
by Shaun Ren (@shaunren) 07 Nov '23
07 Nov '23
3
3