[PATCH v2 0/5] MR4057: wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
7
[PATCH 0/7] MR4315: msvcrt: Add implementation of localized functions
by Bartosz Kosiorek (@gang65) 07 Nov '23
by Bartosz Kosiorek (@gang65) 07 Nov '23
07 Nov '23
4
15
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Giovanni Mascellani (@giomasce) 07 Nov '23
by Giovanni Mascellani (@giomasce) 07 Nov '23
07 Nov '23
1
0
[PATCH 0/5] MR4173: wined3d/glsl: Handle out-of-bounds vlaues in ftoi/ftou.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
3
6
[PATCH v9 0/2] MR3988: msttsengine: Add stub dll and ISpTTSEngine stub.
by Shaun Ren (@shaunren) 07 Nov '23
by Shaun Ren (@shaunren) 07 Nov '23
07 Nov '23
3
5
[PATCH 0/7] MR4194: d3d*/tests: Fix various d3d tests on AMD Windows.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
9
[PATCH v5 0/1] MR445: ci: Expect builds to always succeed, even when tests are allowed to fail.
by Giovanni Mascellani (@giomasce) 07 Nov '23
by Giovanni Mascellani (@giomasce) 07 Nov '23
07 Nov '23
2
3
[PATCH 0/1] MR4323: pdh: Introduce memory barrier in destroy operations.
by eric pouech (@epo) 07 Nov '23
by eric pouech (@epo) 07 Nov '23
07 Nov '23
3
2
[PATCH 0/1] MR4223: wined3d: Add entry info for NVidia RTX 3070.
by Christian Costa (@titan) 07 Nov '23
by Christian Costa (@titan) 07 Nov '23
07 Nov '23
4
6
4
7