Re: [PATCH v2 0/1] MR449: ci: Expect builds to always succeed, even when tests are allowed to fail. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0
Re: [PATCH v2 0/2] MR448: hlsl: Properly handle allocation ranges that aren't aligned to a whole register. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0
Re: [PATCH v3 0/6] MR444: vkd3d-shader/ir: Check that blocks are correctly nested. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0
Re: [PATCH v7 0/7] MR435: vkd3d-shader/tpf: Support non-constant offset dereferences, v2, part 2. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0
[PATCH 0/3] MR450: Draft: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 07 Nov '23
by Conor McCarthy (@cmccarthy) 07 Nov '23
07 Nov '23
3
5
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Henri Verbeet (@hverbeet) 07 Nov '23
by Henri Verbeet (@hverbeet) 07 Nov '23
07 Nov '23
1
0
[PATCH 0/1] MR446: vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
4
5
[PATCH v3 0/3] MR439: spirv: Use register sizes from the shader signature instead of the DCL instruction.
by Zebediah Figura (@zfigura) 07 Nov '23
by Zebediah Figura (@zfigura) 07 Nov '23
07 Nov '23
3
4
[PATCH v6 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) 07 Nov '23
by Nikolay Sivov (@nsivov) 07 Nov '23
07 Nov '23
2
7
07 Nov '23
4
10