Re: [PATCH v4 0/1] MR110: vkd3d-shader: Make documentation for "messages" parameters self contained. - approved
by Alexandre Julliard (@julliard) 28 Feb '23
by Alexandre Julliard (@julliard) 28 Feb '23
28 Feb '23
1
0
Re: [PATCH v4 0/6] MR102: hlsl: Matrix majority, 2023 edition, part 2/2. - approved
by Alexandre Julliard (@julliard) 28 Feb '23
by Alexandre Julliard (@julliard) 28 Feb '23
28 Feb '23
1
0
[PATCH v4 0/1] MR2153: win32u: invalidate all cached keys after input
by Henry Goffin (@AMZN-hgoffin) 28 Feb '23
by Henry Goffin (@AMZN-hgoffin) 28 Feb '23
28 Feb '23
2
1
28 Feb '23
1
0
[PATCH v2 0/1] MR2153: win32u: invalidate all cached keys after input
by Henry Goffin (@AMZN-hgoffin) 28 Feb '23
by Henry Goffin (@AMZN-hgoffin) 28 Feb '23
28 Feb '23
3
5
[PATCH 0/1] MR2302: gdiplus: Use FILE_SHARE_READ in GdipPrivateAddFontFile().
by w-flo (@w-flo) 28 Feb '23
by w-flo (@w-flo) 28 Feb '23
28 Feb '23
3
4
[PATCH v3 0/2] MR2016: winex11: Take advantage of RTL_CONSTANT_STRING.
by Alex Henrie (@alexhenrie) 28 Feb '23
by Alex Henrie (@alexhenrie) 28 Feb '23
28 Feb '23
2
3
Re: [PATCH v2 0/2] MR2016: winex11: Take advantage of RTL_CONSTANT_STRING.
by Jacek Caban (@jacek) 28 Feb '23
by Jacek Caban (@jacek) 28 Feb '23
28 Feb '23
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) 28 Feb '23
by Matteo Bruni (@Mystral) 28 Feb '23
28 Feb '23
1
0
[PATCH v4 0/5] MR2296: Always use the user images for the D3D12 swapchain
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
2
6