[PATCH v5 0/2] MR2282: d3d9: Disable instancing for not-indexed drawing
by Illia Polishchuk (@illia.a.polishchuk) 28 Feb '23
by Illia Polishchuk (@illia.a.polishchuk) 28 Feb '23
28 Feb '23
3
3
[PATCH v8 0/1] MR2283: ntdll: Use IOPowerSources API to fill battery info on macOS
by Marc-Aurel Zent (@marzent) 28 Feb '23
by Marc-Aurel Zent (@marzent) 28 Feb '23
28 Feb '23
2
1
[PATCH v2 0/5] MR2296: Always use the user images for the D3D12 swapchain
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
4
9
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Henri Verbeet (@hverbeet) 28 Feb '23
by Henri Verbeet (@hverbeet) 28 Feb '23
28 Feb '23
1
0
[PATCH 0/1] MR2301: maintainers: Add myself to the Audio I/O section.
by Huw Davies (@huw) 28 Feb '23
by Huw Davies (@huw) 28 Feb '23
28 Feb '23
2
1
[PATCH v4 0/1] MR1377: dsound: Use CRT functions for memory allocation.
by Alex Henrie (@alexhenrie) 28 Feb '23
by Alex Henrie (@alexhenrie) 28 Feb '23
28 Feb '23
3
2
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) 28 Feb '23
by Matteo Bruni (@Mystral) 28 Feb '23
28 Feb '23
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) 28 Feb '23
by Matteo Bruni (@Mystral) 28 Feb '23
28 Feb '23
1
0
[PATCH v4 0/4] MR94: Fix other synchronization problems
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
4
13
[PATCH 0/1] MR2257: mmdevapi/tests: WoW64 processes can read the properties from the registry.
by Francois Gouget (@fgouget) 28 Feb '23
by Francois Gouget (@fgouget) 28 Feb '23
28 Feb '23
3
2