Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) 28 Feb '23
by Matteo Bruni (@Mystral) 28 Feb '23
28 Feb '23
1
0
[PATCH v13 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 28 Feb '23
by Conor McCarthy (@cmccarthy) 28 Feb '23
28 Feb '23
4
6
[PATCH v5 0/4] MR94: Fix other synchronization problems
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
3
6
[PATCH v3 0/1] MR110: vkd3d-shader: Make documentation for "messages" parameters self contained.
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
3
4
[PATCH v3 0/6] MR102: hlsl: Matrix majority, 2023 edition, part 2/2.
by Zebediah Figura (@zfigura) 28 Feb '23
by Zebediah Figura (@zfigura) 28 Feb '23
28 Feb '23
3
8
28 Feb '23
7
19
[PATCH v3 0/5] MR2296: Always use the user images for the D3D12 swapchain
by Giovanni Mascellani (@giomasce) 28 Feb '23
by Giovanni Mascellani (@giomasce) 28 Feb '23
28 Feb '23
3
6
Re: [PATCH v9 0/1] MR2283: ntdll: Use IOPowerSources API to fill battery info on macOS
by Marc-Aurel Zent (@marzent) 28 Feb '23
by Marc-Aurel Zent (@marzent) 28 Feb '23
28 Feb '23
1
0
Re: [PATCH v9 0/1] MR2283: ntdll: Use IOPowerSources API to fill battery info on macOS
by Marc-Aurel Zent (@marzent) 28 Feb '23
by Marc-Aurel Zent (@marzent) 28 Feb '23
28 Feb '23
1
0
Re: [PATCH v9 0/1] MR2283: ntdll: Use IOPowerSources API to fill battery info on macOS
by Marc-Aurel Zent (@marzent) 28 Feb '23
by Marc-Aurel Zent (@marzent) 28 Feb '23
28 Feb '23
1
0