[PATCH 0/3] MR2133: Draft: ntdll/tests: Minimize the stack size for test_tp_multi_wait().
by Francois Gouget (@fgouget) 14 Feb '23
by Francois Gouget (@fgouget) 14 Feb '23
14 Feb '23
4
7
[PATCH 0/2] MR2182: ntdll: Use the thread pool stack information.
by Francois Gouget (@fgouget) 14 Feb '23
by Francois Gouget (@fgouget) 14 Feb '23
14 Feb '23
2
2
[PATCH 0/2] MR2180: winetest: Avoid an infinite loop in vstrfmtmake() when the format is NULL.
by Francois Gouget (@fgouget) 14 Feb '23
by Francois Gouget (@fgouget) 14 Feb '23
14 Feb '23
2
2
[PATCH 0/1] MR2178: winevulkan: Add a trailing linefeed to some FIXME() thunk messages.
by Francois Gouget (@fgouget) 14 Feb '23
by Francois Gouget (@fgouget) 14 Feb '23
14 Feb '23
2
1
[PATCH 0/1] MR90: vkd3d-shader/hlsl: Improve mul vs dp* selection for dot().
by Nikolay Sivov (@nsivov) 14 Feb '23
by Nikolay Sivov (@nsivov) 14 Feb '23
14 Feb '23
4
3
[PATCH v10 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 14 Feb '23
by Francisco Casas (@fcasas) 14 Feb '23
14 Feb '23
4
11
[PATCH 0/5] MR2177: win32u: Get monitor name from EDID when possible
by Paul Gofman (@gofman) 14 Feb '23
by Paul Gofman (@gofman) 14 Feb '23
14 Feb '23
2
5
[PATCH v5 0/1] MR2175: oleaut32: fix VarAbs function for BSTR with positive values
by Jason Millard (@jsm174) 13 Feb '23
by Jason Millard (@jsm174) 13 Feb '23
13 Feb '23
2
1
[PATCH v4 0/1] MR2175: oleaut32: fix VarAbs function for BSTR with positive values
by Jason Millard (@jsm174) 13 Feb '23
by Jason Millard (@jsm174) 13 Feb '23
13 Feb '23
3
2
[PATCH v3 0/1] MR2175: oleaut32: fix VarAbs function for BSTR with positive values
by Jason Millard (@jsm174) 13 Feb '23
by Jason Millard (@jsm174) 13 Feb '23
13 Feb '23
3
2