Re: [PATCH v2 0/3] MR87: vkd3d: Hold locks to read protected variables - approved
by Alexandre Julliard (@julliard) 13 Feb '23
by Alexandre Julliard (@julliard) 13 Feb '23
13 Feb '23
1
0
13 Feb '23
4
14
[PATCH v9 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 13 Feb '23
by Francisco Casas (@fcasas) 13 Feb '23
13 Feb '23
3
10
[PATCH 0/1] MR2144: server: On macOS, fake debug registers when running under Rosetta.
by Brendan Shanks (@bshanks) 13 Feb '23
by Brendan Shanks (@bshanks) 13 Feb '23
13 Feb '23
5
4
[PATCH v9 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 13 Feb '23
by Conor McCarthy (@cmccarthy) 13 Feb '23
13 Feb '23
2
7
[PATCH v8 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 13 Feb '23
by Conor McCarthy (@cmccarthy) 13 Feb '23
13 Feb '23
2
7
13 Feb '23
2
6
[PATCH v7 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 13 Feb '23
by Conor McCarthy (@cmccarthy) 13 Feb '23
13 Feb '23
2
7
[PATCH v8 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 13 Feb '23
by Francisco Casas (@fcasas) 13 Feb '23
13 Feb '23
4
13
[PATCH v6 0/6] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 13 Feb '23
by Conor McCarthy (@cmccarthy) 13 Feb '23
13 Feb '23
3
8