Re: [PATCH v2 0/3] MR2304: widl: Add parameterized signatures for more basic types. - approved
by Alexandre Julliard (@julliard) 01 Mar '23
by Alexandre Julliard (@julliard) 01 Mar '23
01 Mar '23
1
0
01 Mar '23
2
7
[PATCH 0/6] MR2303: uiautomationcore: Implement a few COM UI Automation condition interfaces.
by Connor McAdams (@cmcadams) 01 Mar '23
by Connor McAdams (@cmcadams) 01 Mar '23
01 Mar '23
3
11
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Paul Gofman (@gofman) 01 Mar '23
by Paul Gofman (@gofman) 01 Mar '23
01 Mar '23
1
0
01 Mar '23
4
7
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Zebediah Figura (@zfigura) 01 Mar '23
by Zebediah Figura (@zfigura) 01 Mar '23
01 Mar '23
1
0
[PATCH v8 0/1] MR2153: win32u: Invalidate all cached keys after input.
by Henry Goffin (@AMZN-hgoffin) 01 Mar '23
by Henry Goffin (@AMZN-hgoffin) 01 Mar '23
01 Mar '23
2
2
Re: [PATCH v7 0/1] MR2153: win32u: Invalidate all cached keys after input.
by Zebediah Figura (@zfigura) 01 Mar '23
by Zebediah Figura (@zfigura) 01 Mar '23
01 Mar '23
1
0
[PATCH v6 0/8] MR2098: mshtml: Implement synchronous XMLHttpRequests.
by Gabriel Ivăncescu 01 Mar '23
by Gabriel Ivăncescu 01 Mar '23
01 Mar '23
3
12
[PATCH v14 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 01 Mar '23
by Conor McCarthy (@cmccarthy) 01 Mar '23
01 Mar '23
3
6