[PATCH 0/3] MR2853: win32u: Implement EVENT_SYSTEM_FOREGROUND
by Esme Povirk (@madewokherd) 07 Jun '23
by Esme Povirk (@madewokherd) 07 Jun '23
07 Jun '23
4
12
[PATCH v13 0/12] MR1857: Draft: comdlg32: IFileDialog navigation bar
by Vladislav Timonin (@vt) 06 Jun '23
by Vladislav Timonin (@vt) 06 Jun '23
06 Jun '23
6
22
[PATCH v2 0/9] MR209: vkd3d-shader/hlsl: Broaden resources support v2, part 3.
by Francisco Casas (@fcasas) 06 Jun '23
by Francisco Casas (@fcasas) 06 Jun '23
06 Jun '23
6
37
06 Jun '23
3
8
06 Jun '23
2
5
[PATCH 0/2] MR199: Draft: tests: Make ddxddy.shader_test pass for different GPUs.
by Francisco Casas (@fcasas) 05 Jun '23
by Francisco Casas (@fcasas) 05 Jun '23
05 Jun '23
3
6
03 Jun '23
4
16
[PATCH 0/4] MR2931: uiautomationcore: Introduce helper function source file and more provider event adviser support.
by Connor McAdams (@cmcadams) 02 Jun '23
by Connor McAdams (@cmcadams) 02 Jun '23
02 Jun '23
3
5
[PATCH v4 0/5] MR207: vkd3d-shader/hlsl: Support non-constant offset dereferences, part 1
by Francisco Casas (@fcasas) 02 Jun '23
by Francisco Casas (@fcasas) 02 Jun '23
02 Jun '23
3
6
[PATCH 0/6] MR2930: dxgi: Refactor D3D12 swapchain (first part)
by Giovanni Mascellani (@giomasce) 02 Jun '23
by Giovanni Mascellani (@giomasce) 02 Jun '23
02 Jun '23
3
7