Re: [PATCH v5 0/3] MR255: vkd3d-shader: Scan for the maximum temporary register in d3dbc and emit a spirv temp array accordingly. - approved
by Alexandre Julliard (@julliard) 04 Jul '23
by Alexandre Julliard (@julliard) 04 Jul '23
04 Jul '23
1
0
Re: [PATCH v3 0/1] MR252: vkd3d-shader/hlsl: Add constant folding for 'rcp'. - approved
by Alexandre Julliard (@julliard) 04 Jul '23
by Alexandre Julliard (@julliard) 04 Jul '23
04 Jul '23
1
0
Re: [PATCH v4 0/3] MR251: vkd3d: Fix a few resource leaks here and there - approved
by Alexandre Julliard (@julliard) 04 Jul '23
by Alexandre Julliard (@julliard) 04 Jul '23
04 Jul '23
1
0
Re: [PATCH v5 0/5] MR250: vkd3d-shader/hlsl: Declare vars individually when parsing declarations. - approved
by Alexandre Julliard (@julliard) 04 Jul '23
by Alexandre Julliard (@julliard) 04 Jul '23
04 Jul '23
1
0
Re: [PATCH v5 0/5] MR224: tests: Test coarse and fine derivates and demand less precision from ddx() and ddy(). - approved
by Alexandre Julliard (@julliard) 04 Jul '23
by Alexandre Julliard (@julliard) 04 Jul '23
04 Jul '23
1
0
[PATCH 0/7] MR3233: Remove DECLSPEC_HIDDEN in DirectShow
by Alistair Leslie-Hughes (@alesliehughes) 04 Jul '23
by Alistair Leslie-Hughes (@alesliehughes) 04 Jul '23
04 Jul '23
3
8
04 Jul '23
3
6
04 Jul '23
5
11
04 Jul '23
4
11
[PATCH v2 0/4] MR3234: winewayland.drv: part 5: window_surface flush optimizations
by Alexandros Frantzis (@afrantzis) 04 Jul '23
by Alexandros Frantzis (@afrantzis) 04 Jul '23
04 Jul '23
3
10