[PATCH v4 0/3] MR255: vkd3d-shader: Scan for the maximum temporary register in d3dbc and emit a spirv temp array accordingly.
by Zebediah Figura (@zfigura) 04 Jul '23
by Zebediah Figura (@zfigura) 04 Jul '23
04 Jul '23
4
6
[PATCH v2 0/1] MR252: vkd3d-shader/hlsl: Add constant folding for 'rcp'.
by Nikolay Sivov (@nsivov) 04 Jul '23
by Nikolay Sivov (@nsivov) 04 Jul '23
04 Jul '23
5
4
[PATCH v3 0/3] MR251: vkd3d: Fix a few resource leaks here and there
by Giovanni Mascellani (@giomasce) 04 Jul '23
by Giovanni Mascellani (@giomasce) 04 Jul '23
04 Jul '23
3
4
[PATCH v4 0/5] MR250: vkd3d-shader/hlsl: Declare vars individually when parsing declarations.
by Francisco Casas (@fcasas) 04 Jul '23
by Francisco Casas (@fcasas) 04 Jul '23
04 Jul '23
4
8
[PATCH v4 0/5] MR224: tests: Test coarse and fine derivates and demand less precision from ddx() and ddy().
by Francisco Casas (@fcasas) 04 Jul '23
by Francisco Casas (@fcasas) 04 Jul '23
04 Jul '23
4
8
[PATCH 0/1] MR261: vkd3d-shader: Add compiler option to specify matrix majority.
by Nikolay Sivov (@nsivov) 04 Jul '23
by Nikolay Sivov (@nsivov) 04 Jul '23
04 Jul '23
3
2
[PATCH v2 0/2] MR3232: d3d10core/tests: Mark test failures specific to the Vulkan or GL renderers.
by Zebediah Figura (@zfigura) 04 Jul '23
by Zebediah Figura (@zfigura) 04 Jul '23
04 Jul '23
4
4
[PATCH 0/3] MR3217: wined3d: Reuse command buffers and fences.
by Zebediah Figura (@zfigura) 04 Jul '23
by Zebediah Figura (@zfigura) 04 Jul '23
04 Jul '23
3
4
[PATCH 0/5] MR3212: wined3d: Reduce command stream CPU usage, part 1
by Matteo Bruni (@Mystral) 04 Jul '23
by Matteo Bruni (@Mystral) 04 Jul '23
04 Jul '23
4
12
Re: [PATCH v3 0/6] MR3165: dxgi: Introduce a worker thread for each D3D12 swapchain (first part).
by Henri Verbeet (@hverbeet) 04 Jul '23
by Henri Verbeet (@hverbeet) 04 Jul '23
04 Jul '23
1
0