Re: [PATCH v2 0/7] MR3262: dxgi: Introduce a worker thread for each D3D12 swapchain (second part). - approved
by Alexandre Julliard (@julliard) 13 Jul '23
by Alexandre Julliard (@julliard) 13 Jul '23
13 Jul '23
1
0
Re: [PATCH v6 0/1] MR3269: wininet: Handle http headers correctly when length is 0 - approved
by Alexandre Julliard (@julliard) 13 Jul '23
by Alexandre Julliard (@julliard) 13 Jul '23
13 Jul '23
1
0
Re: [PATCH v4 0/2] MR3198: combase: Pass the correct destination context when unmarshaling using the standard marshaler. - approved
by Alexandre Julliard (@julliard) 13 Jul '23
by Alexandre Julliard (@julliard) 13 Jul '23
13 Jul '23
1
0
Re: [PATCH v2 0/1] MR3310: conhost: Fix ctrl-c handling. - approved
by Alexandre Julliard (@julliard) 13 Jul '23
by Alexandre Julliard (@julliard) 13 Jul '23
13 Jul '23
1
0
Re: [PATCH v3 0/1] MR253: vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts. - approved
by Alexandre Julliard (@julliard) 13 Jul '23
by Alexandre Julliard (@julliard) 13 Jul '23
13 Jul '23
1
0
Re: [PATCH v2 0/1] MR3315: ntdll: Fix NtContinue from within exception context on ARM64
by Billy Laws (@bylaws) 13 Jul '23
by Billy Laws (@bylaws) 13 Jul '23
13 Jul '23
1
0
[PATCH v6 0/1] MR3294: wow64win: Always use NtUserSetWindowLongPtr() for GWLP_WNDPROC.
by Sven Baars (@sbaars) 13 Jul '23
by Sven Baars (@sbaars) 13 Jul '23
13 Jul '23
4
3
1
0
1
0
1
0