Re: [PATCH v2 0/1] MR3564: configure: fix caching of PCSCLITE_LIBS on mac
by David McFarland (@corngood) 15 Aug '23
by David McFarland (@corngood) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) 15 Aug '23
by Ake Rehnman (@ake.rehnman) 15 Aug '23
15 Aug '23
1
0
[PATCH 0/2] MR3563: server: Symlink CurrentControlSet to ControlSet001
by Torge Matthies (@tmatthies) 15 Aug '23
by Torge Matthies (@tmatthies) 15 Aug '23
15 Aug '23
4
6
Re: [PATCH v3 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Gabriel Ivăncescu 15 Aug '23
by Gabriel Ivăncescu 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Jinoh Kang (@iamahuman) 15 Aug '23
by Jinoh Kang (@iamahuman) 15 Aug '23
15 Aug '23
1
0
[PATCH 0/2] MR301: vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
by Nikolay Sivov (@nsivov) 15 Aug '23
by Nikolay Sivov (@nsivov) 15 Aug '23
15 Aug '23
4
5
[PATCH 0/1] MR293: vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
by Zebediah Figura (@zfigura) 15 Aug '23
by Zebediah Figura (@zfigura) 15 Aug '23
15 Aug '23
4
5
[PATCH 0/1] MR3573: winex11.drv: Mark drawable as dirty when setting pixel format.
by Anton Baskanov (@baskanov) 15 Aug '23
by Anton Baskanov (@baskanov) 15 Aug '23
15 Aug '23
2
1
Re: [PATCH v2 0/1] MR3564: configure: fix caching of PCSCLITE_LIBS on mac
by Gijs Vermeulen (@gverm) 15 Aug '23
by Gijs Vermeulen (@gverm) 15 Aug '23
15 Aug '23
1
0
[PATCH 0/1] MR3569: winex11.drv: Fix buffer allocation size in import_xdnd_selection().
by Paul Gofman (@gofman) 15 Aug '23
by Paul Gofman (@gofman) 15 Aug '23
15 Aug '23
4
3