[PATCH v4 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) 15 Aug '23
by Yuxuan Shui (@yshui) 15 Aug '23
15 Aug '23
3
5
[PATCH 0/1] MR3574: configure: don't require pcsclite header for winscard
by David McFarland (@corngood) 15 Aug '23
by David McFarland (@corngood) 15 Aug '23
15 Aug '23
3
4
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) 15 Aug '23
by Ake Rehnman (@ake.rehnman) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) 15 Aug '23
by Ake Rehnman (@ake.rehnman) 15 Aug '23
15 Aug '23
1
0
[PATCH 0/5] MR3534: wined3d: Move GL declarations to wined3d_gl.h, part 3.
by Zebediah Figura (@zfigura) 15 Aug '23
by Zebediah Figura (@zfigura) 15 Aug '23
15 Aug '23
3
6
Re: [PATCH v2 0/2] MR3431: wined3d: Fix clears of the current render target in Vulkan - approved
by Jan Sikorski (@jsikorski) 15 Aug '23
by Jan Sikorski (@jsikorski) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) 15 Aug '23
by Ake Rehnman (@ake.rehnman) 15 Aug '23
15 Aug '23
1
0
15 Aug '23
3
9
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Jinoh Kang (@iamahuman) 15 Aug '23
by Jinoh Kang (@iamahuman) 15 Aug '23
15 Aug '23
1
0