15 Aug '23
4
3
Re: [PATCH v8 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v3 0/1] MR3574: configure: don't require pcsclite header for winscard - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/5] MR3534: wined3d: Move GL declarations to wined3d_gl.h, part 3. - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v7 0/1] MR3559: gdiplus: add new test cases to GdipCreateCustomLineCap - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/1] MR3569: winex11.drv: Fix buffer allocation size in import_xdnd_selection(). - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/2] MR302: vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope. - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v2 0/3] MR300: hlsl: Replace bare list pointers with hlsl_b;lock, part 8. - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
Re: [PATCH v3 0/6] MR299: vkd3d-shader/hlsl: Get SM4 texture allocation order and RDEF bind count for lowered combined samplers right. - approved
by Alexandre Julliard (@julliard) 15 Aug '23
by Alexandre Julliard (@julliard) 15 Aug '23
15 Aug '23
1
0
[PATCH 0/10] MR304: vkd3d-shader: Extend vkd3d_shader_scan_descriptor_info, part 2/2.
by Zebediah Figura (@zfigura) 15 Aug '23
by Zebediah Figura (@zfigura) 15 Aug '23
15 Aug '23
3
16