[PATCH v4 0/6] MR3738: dmsynth: Better implement sink latency clock and some activation methods.
by Rémi Bernon 06 Sep '23
by Rémi Bernon 06 Sep '23
06 Sep '23
2
7
[PATCH 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) 06 Sep '23
by Nikolay Sivov (@nsivov) 06 Sep '23
06 Sep '23
3
3
[PATCH v7 0/3] MR268: vkd3d-shader/hlsl: Handle vector arguments in fmod().
by Nikolay Sivov (@nsivov) 06 Sep '23
by Nikolay Sivov (@nsivov) 06 Sep '23
06 Sep '23
5
13
[PATCH v6 0/15] MR319: vkd3d-shader: Introduce vkd3d_shader_register.dimension, part 1.
by Francisco Casas (@fcasas) 06 Sep '23
by Francisco Casas (@fcasas) 06 Sep '23
06 Sep '23
4
18
[PATCH v3 0/1] MR3744: dwrite: Treat null character as a C0 control character in script analyzer.
by Jeffrey Smith (@whydoubt) 06 Sep '23
by Jeffrey Smith (@whydoubt) 06 Sep '23
06 Sep '23
2
1
Re: [PATCH v2 0/1] MR3744: dwrite: Treat null character as a C0 control character in script analyzer.
by Nikolay Sivov (@nsivov) 06 Sep '23
by Nikolay Sivov (@nsivov) 06 Sep '23
06 Sep '23
1
0
[PATCH 0/1] MR3744: dwrite: Treat null character as a C0 control character in script analyzer.
by Jeffrey Smith (@whydoubt) 06 Sep '23
by Jeffrey Smith (@whydoubt) 06 Sep '23
06 Sep '23
3
5
06 Sep '23
3
2
[PATCH 0/2] MR3623: comctl32/edit: Don't use WM_TIMER to update caret position.
by Zhiyi Zhang (@zhiyi) 06 Sep '23
by Zhiyi Zhang (@zhiyi) 06 Sep '23
06 Sep '23
3
3
[PATCH 0/7] MR3723: mshtml: Implement a unified QueryInterface on the dispex, part 1.
by Gabriel Ivăncescu 06 Sep '23
by Gabriel Ivăncescu 06 Sep '23
06 Sep '23
2
19