24 Nov '23
3
14
[PATCH 0/1] MR3662: include: Annotate _mbsdup with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) 13 Nov '23
by Alex Henrie (@alexhenrie) 13 Nov '23
13 Nov '23
4
7
09 Nov '23
2
11
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
09 Nov '23
4
7
08 Nov '23
4
6
07 Nov '23
4
10
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) 07 Nov '23
by Nikolay Sivov (@nsivov) 07 Nov '23
07 Nov '23
5
5
[PATCH v3 0/1] MR111: vkd3d-shader/hlsl: Improve handling of "technique" tokens.
by Nikolay Sivov (@nsivov) 03 Nov '23
by Nikolay Sivov (@nsivov) 03 Nov '23
03 Nov '23
4
9
[PATCH v2 0/5] MR2781: mfplat: Optimize sample copy to d3d buffer.
by Paul Gofman (@gofman) 31 Oct '23
by Paul Gofman (@gofman) 31 Oct '23
31 Oct '23
3
6
[PATCH 0/2] MR3067: mf: Shutdown handling of activate objects in session.
by Bernhard Kölbl 27 Oct '23
by Bernhard Kölbl 27 Oct '23
27 Oct '23
3
11