[PATCH 0/1] MR3973: winsock: Map EDESTADDRREQ to STATUS_INVALID_CONNECTION.
by Paul Gofman (@gofman) 05 Oct '23
by Paul Gofman (@gofman) 05 Oct '23
05 Oct '23
4
3
[PATCH v34 0/1] MR3074: Move getpeername() implementation to wineserver
by Ally Sommers (@dropbear) 05 Oct '23
by Ally Sommers (@dropbear) 05 Oct '23
05 Oct '23
4
3
04 Oct '23
4
7
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
3
14
[PATCH 0/2] MR381: vkd3d-shader/tpf: Handle "COLOR" semantic the same way as "sv_target" in the parser.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
6
15
[PATCH 0/1] MR375: vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
4
[PATCH v2 0/1] MR368: vkd3d-shader: Add constant folding for 'rsq'.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
5
[PATCH v2 0/4] MR363: vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
10
[PATCH 0/5] MR342: vkd3d-shader/hlsl: Stop using hlsl_type_get_regset().
by Francisco Casas (@fcasas) 04 Oct '23
by Francisco Casas (@fcasas) 04 Oct '23
04 Oct '23
5
8
[PATCH v3 0/1] MR330: vkd3d-shader/hlsl: Add fwidth() function.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
5