[PATCH v4 0/7] MR320: vkd3d-shader/dxil: Implement DX instruction LoadInput.
by Conor McCarthy (@cmccarthy) 13 Sep '23
by Conor McCarthy (@cmccarthy) 13 Sep '23
13 Sep '23
5
17
[PATCH v5 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) 13 Sep '23
by Nikolay Sivov (@nsivov) 13 Sep '23
13 Sep '23
4
10
[PATCH 0/2] MR3806: combase/roapi: Initialize implicit MTA in RoGetActivationFactory().
by Paul Gofman (@gofman) 13 Sep '23
by Paul Gofman (@gofman) 13 Sep '23
13 Sep '23
3
3
[PATCH v6 0/2] MR3566: server: Store both contexts in pending context object.
by Jacek Caban (@jacek) 13 Sep '23
by Jacek Caban (@jacek) 13 Sep '23
13 Sep '23
2
3
[PATCH v10 0/7] MR3799: kernelbase: Add implementation of PerfSetULongCounterValue and PerfSetULongLongCounterValue
by Lorenzo Ferrillo (@llde) 13 Sep '23
by Lorenzo Ferrillo (@llde) 13 Sep '23
13 Sep '23
2
8
13 Sep '23
4
4
[PATCH 0/4] MR337: tests: Compile HLSL shaders at runtime.
by Giovanni Mascellani (@giomasce) 13 Sep '23
by Giovanni Mascellani (@giomasce) 13 Sep '23
13 Sep '23
3
6
[PATCH 0/1] MR340: vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.
by Giovanni Mascellani (@giomasce) 13 Sep '23
by Giovanni Mascellani (@giomasce) 13 Sep '23
13 Sep '23
3
4
2
5
[PATCH v5 0/1] MR3767: msvcp110: Add std::_Throw_future_error.
by Daniel Lehman (@dlehman25) 13 Sep '23
by Daniel Lehman (@dlehman25) 13 Sep '23
13 Sep '23
3
2