Re: [PATCH v2 0/1] MR4802: winspool.drv: Avoid letting driver_9x go out of scope before it's used.
by Huw Davies (@huw) 08 Jan '24
by Huw Davies (@huw) 08 Jan '24
08 Jan '24
1
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[PATCH 0/1] MR4796: winspool.drv: Don't use pointer to out of scope local variable in add_printer_driver (Coverity)
by Fabian Maurer (@DarkShadow44) 08 Jan '24
by Fabian Maurer (@DarkShadow44) 08 Jan '24
08 Jan '24
3
3
Re: [PATCH v2 0/1] MR4802: winspool.drv: Avoid letting driver_9x go out of scope before it's used. - approved
by David Kahurani (@kahurani) 08 Jan '24
by David Kahurani (@kahurani) 08 Jan '24
08 Jan '24
1
0
[PATCH v4 0/3] MR536: vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
by Conor McCarthy (@cmccarthy) 08 Jan '24
by Conor McCarthy (@cmccarthy) 08 Jan '24
08 Jan '24
2
3
[PATCH v3 0/3] MR536: vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
by Conor McCarthy (@cmccarthy) 08 Jan '24
by Conor McCarthy (@cmccarthy) 08 Jan '24
08 Jan '24
2
3
[PATCH 0/1] MR4802: winspool.drv: Avoid letting driver_9x go out of scope before it's used.
by Zebediah Figura (@zfigura) 08 Jan '24
by Zebediah Figura (@zfigura) 08 Jan '24
08 Jan '24
2
1
3
2
1
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Re: [PATCH v2 0/5] MR4741: d3d9: Update presentation parameters when creating a swap chain.
by Zebediah Figura (@zfigura) 07 Jan '24
by Zebediah Figura (@zfigura) 07 Jan '24
07 Jan '24
1
0
[PATCH v2 0/10] MR4461: include: Introduce debugstr_reftime and wine_dbgstr_reftime.
by Alex Henrie (@alexhenrie) 07 Jan '24
by Alex Henrie (@alexhenrie) 07 Jan '24
07 Jan '24
5
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