[PATCH v5 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) 05 Jan '24
by Conor McCarthy (@cmccarthy) 05 Jan '24
05 Jan '24
2
1
[PATCH v2 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1.
by Conor McCarthy (@cmccarthy) 05 Jan '24
by Conor McCarthy (@cmccarthy) 05 Jan '24
05 Jan '24
2
5
3
5
[PATCH 0/4] MR4782: include: Add some missing symbols in d3d12video.idl
by Biswapriyo Nath (@Biswa96) 05 Jan '24
by Biswapriyo Nath (@Biswa96) 05 Jan '24
05 Jan '24
3
5
[PATCH v5 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) 05 Jan '24
by Zebediah Figura (@zfigura) 05 Jan '24
05 Jan '24
3
7
[PATCH 0/1] MR4786: win32u: Query virtual desktop status from the registry.
by Zhiyi Zhang (@zhiyi) 05 Jan '24
by Zhiyi Zhang (@zhiyi) 05 Jan '24
05 Jan '24
5
8
Re: [PATCH v2 0/1] MR4780: wined3d: Set fixed_function_usage_map to 0 for an sm4 draw without a PS. - approved
by Jan Sikorski (@jsikorski) 05 Jan '24
by Jan Sikorski (@jsikorski) 05 Jan '24
05 Jan '24
1
0
[PATCH v19 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
2
7
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Zebediah Figura (@zfigura) 04 Jan '24
by Zebediah Figura (@zfigura) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Zebediah Figura (@zfigura) 04 Jan '24
by Zebediah Figura (@zfigura) 04 Jan '24
04 Jan '24
1
0