Re: [PATCH v2 0/1] MR529: vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat. - approved
by Alexandre Julliard (@julliard) 02 Jan '24
by Alexandre Julliard (@julliard) 02 Jan '24
02 Jan '24
1
0
Re: [PATCH v2 0/1] MR528: configure: Use AC_CHECK_FUNCS to define HAVE_GETTID - approved
by Alexandre Julliard (@julliard) 02 Jan '24
by Alexandre Julliard (@julliard) 02 Jan '24
02 Jan '24
1
0
Re: [PATCH v4 0/1] MR516: tests: Print the failing line numbers when a test fails. - approved
by Alexandre Julliard (@julliard) 02 Jan '24
by Alexandre Julliard (@julliard) 02 Jan '24
02 Jan '24
1
0
Re: [PATCH v7 0/7] MR490: vkd3d-shader: Int64 support. - approved
by Alexandre Julliard (@julliard) 02 Jan '24
by Alexandre Julliard (@julliard) 02 Jan '24
02 Jan '24
1
0
[PATCH v2 0/2] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász 02 Jan '24
by Zsolt Vadász 02 Jan '24
02 Jan '24
4
6
[PATCH 0/1] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász 02 Jan '24
by Zsolt Vadász 02 Jan '24
02 Jan '24
3
2
[PATCH 0/1] MR529: vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
by Conor McCarthy (@cmccarthy) 02 Jan '24
by Conor McCarthy (@cmccarthy) 02 Jan '24
02 Jan '24
4
4
[PATCH 0/1] MR528: configure: Use AC_CHECK_FUNCS to define HAVE_GETTID
by Florian Weimer (@fweimer) 02 Jan '24
by Florian Weimer (@fweimer) 02 Jan '24
02 Jan '24
3
2
[PATCH v3 0/1] MR516: tests: Print the failing line numbers when a test fails.
by Petrichor Park (@petrathekat) 02 Jan '24
by Petrichor Park (@petrathekat) 02 Jan '24
02 Jan '24
3
3
02 Jan '24
3
8