Re: [PATCH v3 0/2] MR505: vkd3d-shader/dxil: Fix two small issues. - approved
by Alexandre Julliard (@julliard) 03 Jan '24
by Alexandre Julliard (@julliard) 03 Jan '24
03 Jan '24
1
0
Re: [PATCH v2 0/2] MR535: vkd3d: Add a couple more valid feature levels. - approved
by Alexandre Julliard (@julliard) 03 Jan '24
by Alexandre Julliard (@julliard) 03 Jan '24
03 Jan '24
1
0
Re: [PATCH v2 0/4] MR534: vkd3d-shader/ir: Make the vkd3d_shader_register immconst field naming more consistent. - approved
by Alexandre Julliard (@julliard) 03 Jan '24
by Alexandre Julliard (@julliard) 03 Jan '24
03 Jan '24
1
0
[PATCH v2 0/2] MR526: vkd3d-shader/dxil: Do not use the parser before it is initialized.
by Giovanni Mascellani (@giomasce) 03 Jan '24
by Giovanni Mascellani (@giomasce) 03 Jan '24
03 Jan '24
3
3
[PATCH v2 0/2] MR505: vkd3d-shader/dxil: Fix two small issues.
by Conor McCarthy (@cmccarthy) 03 Jan '24
by Conor McCarthy (@cmccarthy) 03 Jan '24
03 Jan '24
3
3
[PATCH 0/2] MR526: vkd3d-shader/dxil: Do not the parser before it is initialized.
by Giovanni Mascellani (@giomasce) 03 Jan '24
by Giovanni Mascellani (@giomasce) 03 Jan '24
03 Jan '24
3
4
[PATCH v6 0/3] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) 03 Jan '24
by Francisco Casas (@fcasas) 03 Jan '24
03 Jan '24
3
4
3
2
[PATCH 0/2] MR535: vkd3d: Add a couple more valid feature levels.
by Henri Verbeet (@hverbeet) 03 Jan '24
by Henri Verbeet (@hverbeet) 03 Jan '24
03 Jan '24
2
2
[PATCH v3 0/2] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász 03 Jan '24
by Zsolt Vadász 03 Jan '24
03 Jan '24
4
6