[PATCH 0/1] MR4769: wldap32: Fix a possible memory leak (Coverity).
by Zhiyi Zhang (@zhiyi) 04 Jan '24
by Zhiyi Zhang (@zhiyi) 04 Jan '24
04 Jan '24
3
2
[PATCH v2 0/1] MR4776: winedbg: Wait for gdb to terminate before exiting (proxy mode).
by eric pouech (@epo) 04 Jan '24
by eric pouech (@epo) 04 Jan '24
04 Jan '24
3
3
04 Jan '24
4
3
[PATCH 0/1] MR4765: bcrypt: Fix an possible out-of-bounds read (Coverity).
by Zhiyi Zhang (@zhiyi) 04 Jan '24
by Zhiyi Zhang (@zhiyi) 04 Jan '24
04 Jan '24
3
2
[PATCH 0/1] MR537: vkd3d-shader/ir: Expand index range write masks to cover all element masks.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
2
1
[PATCH 0/3] MR4781: ddraw: Make sure that sysmem surfaces remain coherent when not locked.
by Zebediah Figura (@zfigura) 03 Jan '24
by Zebediah Figura (@zfigura) 03 Jan '24
03 Jan '24
3
4
[PATCH 0/1] MR4780: wined3d: Set fixed_function_usage_map to 0 for an sm4 draw without a PS.
by Zebediah Figura (@zfigura) 03 Jan '24
by Zebediah Figura (@zfigura) 03 Jan '24
03 Jan '24
2
1
[PATCH 0/1] MR4779: include: Add more D3D_FEATURE_LEVEL_ defines
by Alistair Leslie-Hughes (@alesliehughes) 03 Jan '24
by Alistair Leslie-Hughes (@alesliehughes) 03 Jan '24
03 Jan '24
3
2
[PATCH 0/1] MR536: vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
by Conor McCarthy (@cmccarthy) 03 Jan '24
by Conor McCarthy (@cmccarthy) 03 Jan '24
03 Jan '24
2
1
[PATCH 0/3] MR4778: scrrun/dictionary: Handle VT_EMPTY/VT_NULL keys.
by Nikolay Sivov (@nsivov) 03 Jan '24
by Nikolay Sivov (@nsivov) 03 Jan '24
03 Jan '24
2
4