01 Feb '24
3
9
[PATCH v4 0/6] MR607: vkd3d-shader/ir: Introduce a simple CFG structurizer.
by Giovanni Mascellani (@giomasce) 01 Feb '24
by Giovanni Mascellani (@giomasce) 01 Feb '24
01 Feb '24
3
8
[PATCH v2 0/1] MR621: vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
by Jacek Caban (@jacek) 01 Feb '24
by Jacek Caban (@jacek) 01 Feb '24
01 Feb '24
3
2
Re: [PATCH v2 0/1] MR620: vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed(). - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v2 0/12] MR619: vkd3d: Avoid (U)LONGs in resource.c. - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v3 0/3] MR615: vkd3d-shader: Fix a couple of memory leaks. - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v2 0/2] MR614: vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params() and shader_parser_get_dst_params(). - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v2 0/1] MR613: vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob(). - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v2 0/1] MR4980: win32u: Only queue a single IME update during ImeProcessKey. - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0
Re: [PATCH v2 0/2] MR4979: imm32/tests: Fix some spurious failures with Windows ko_KR IME. - approved
by Alexandre Julliard (@julliard) 31 Jan '24
by Alexandre Julliard (@julliard) 31 Jan '24
31 Jan '24
1
0