Re: [PATCH v3 0/3] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 27 Jan '24
by Zhiyi Zhang (@zhiyi) 27 Jan '24
27 Jan '24
1
0
[PATCH 0/5] MR608: vkd3d-shader/hlsl: Lower casts from/to ints for SM1.
by Francisco Casas (@fcasas) 27 Jan '24
by Francisco Casas (@fcasas) 27 Jan '24
27 Jan '24
2
5
[PATCH 0/1] MR4653: d3d11: Stub D3D11_FEATURE_D3D11_OPTIONS2 handling in CheckFeatureSupport().
by Matteo Bruni (@Mystral) 26 Jan '24
by Matteo Bruni (@Mystral) 26 Jan '24
26 Jan '24
5
5
Re: [PATCH v3 0/4] MR4888: wined3d: Avoid assuming the GL backend in (what can be) common code. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v2 0/5] MR4897: wined3d: Implement shader stencil reference export. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v2 0/1] MR4907: devenum: Use switch statements for moniker type handling. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v2 0/3] MR4917: winegstreamer: Use WAVEFORMATEX in the AAC decoder transform. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v7 0/2] MR4022: wined3d: Expose the image view usage to the Vulkan driver. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v2 0/3] MR4945: user32/tests: Add mouse input tests with layered windows. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0
Re: [PATCH v2 0/1] MR4941: d3d10/effect: Use bitfields for numeric type descriptions. - approved
by Alexandre Julliard (@julliard) 26 Jan '24
by Alexandre Julliard (@julliard) 26 Jan '24
26 Jan '24
1
0