[PATCH v2 0/1] MR4873: ntdll: Add comment regarding nt_path passed to server for built-in dlls
by Fabian Maurer (@DarkShadow44) 29 Jan '24
by Fabian Maurer (@DarkShadow44) 29 Jan '24
29 Jan '24
3
3
[PATCH 0/1] MR4959: mfplat/tests: Skip device manager test if d3d11 device can't be created.
by Nikolay Sivov (@nsivov) 29 Jan '24
by Nikolay Sivov (@nsivov) 29 Jan '24
29 Jan '24
3
2
[PATCH v3 0/9] MR4946: user32: Rewrite the rawinput buffer tests with keyboard input, and fix GetRawInputBuffer.
by Rémi Bernon 29 Jan '24
by Rémi Bernon 29 Jan '24
29 Jan '24
2
12
[PATCH 0/2] MR4626: ntdll: Allow ASLR to be disabled via the registry
by Brendan McGrath (@redmcg) 29 Jan '24
by Brendan McGrath (@redmcg) 29 Jan '24
29 Jan '24
2
4
[PATCH 0/1] MR4957: bcrypt: Stop compile error when gnutls is missing.
by Alistair Leslie-Hughes (@alesliehughes) 29 Jan '24
by Alistair Leslie-Hughes (@alesliehughes) 29 Jan '24
29 Jan '24
3
4
[PATCH 0/10] MR607: Draft: vkd3d-shader/ir: Introduce a Böhm-Jacopini structurizer.
by Giovanni Mascellani (@giomasce) 29 Jan '24
by Giovanni Mascellani (@giomasce) 29 Jan '24
29 Jan '24
3
14
[PATCH v3 0/12] MR4102: Draft: winewayland.drv: Implement keyboard input support.
by Rémi Bernon 29 Jan '24
by Rémi Bernon 29 Jan '24
29 Jan '24
5
37
[PATCH v2 0/4] MR603: Draft: vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
by Giovanni Mascellani (@giomasce) 29 Jan '24
by Giovanni Mascellani (@giomasce) 29 Jan '24
29 Jan '24
3
7
[PATCH v3 0/4] MR601: Draft: vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
by Conor McCarthy (@cmccarthy) 29 Jan '24
by Conor McCarthy (@cmccarthy) 29 Jan '24
29 Jan '24
2
4
3
8