25 Jan '24
4
10
[PATCH 0/3] MR599: vkd3d-shader/spirv: UAV synchronisation fixes.
by Henri Verbeet (@hverbeet) 25 Jan '24
by Henri Verbeet (@hverbeet) 25 Jan '24
25 Jan '24
3
5
[PATCH 0/4] MR602: Draft: vkd3d-shader/dxil: Inverse trigonometry
by Conor McCarthy (@cmccarthy) 25 Jan '24
by Conor McCarthy (@cmccarthy) 25 Jan '24
25 Jan '24
4
5
[PATCH v3 0/3] MR589: vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
by Conor McCarthy (@cmccarthy) 25 Jan '24
by Conor McCarthy (@cmccarthy) 25 Jan '24
25 Jan '24
5
6
[PATCH v2 0/2] MR587: vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
by Conor McCarthy (@cmccarthy) 25 Jan '24
by Conor McCarthy (@cmccarthy) 25 Jan '24
25 Jan '24
4
7
[PATCH v17 0/6] MR531: vkd3d: Assorted fixes for MoltenVK, part 3.
by Giovanni Mascellani (@giomasce) 25 Jan '24
by Giovanni Mascellani (@giomasce) 25 Jan '24
25 Jan '24
3
9
[PATCH v3 0/3] MR598: vkd3d-shader/ir: Lower monolithic switches to selection ladders.
by Giovanni Mascellani (@giomasce) 25 Jan '24
by Giovanni Mascellani (@giomasce) 25 Jan '24
25 Jan '24
3
5
[PATCH v9 0/5] MR3103: server: Create and use a desktop shared mapping for GetCursorPos.
by Rémi Bernon 25 Jan '24
by Rémi Bernon 25 Jan '24
25 Jan '24
2
11
25 Jan '24
2
3
[PATCH 0/2] MR4925: winhttp: Get output synchronously whenever possible in WinHttpQueryDataAvailable / WinHttpReadData.
by Paul Gofman (@gofman) 25 Jan '24
by Paul Gofman (@gofman) 25 Jan '24
25 Jan '24
4
4