Re: [PATCH v2 0/1] MR4890: dbghelp: Return early if HeapAlloc failed. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v5 0/9] MR546: vkd3d-shader/spirv: Enable capability ShaderViewportIndexLayerEXT when needed. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v2 0/3] MR586: vkd3d: Use debugstr_hresult() in command.c. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v2 0/5] MR585: vkd3d-shader/ir: Introduce struct vsir_program. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v4 0/2] MR581: vkd3d-shader/dxil: Handle more semantic kinds. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v4 0/2] MR580: vkd3d-shader/spirv: Handle UINT32_MAX result for FIRSTBIT_HI and FIRSTBIT_SHI. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v5 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1. - approved
by Alexandre Julliard (@julliard) 22 Jan '24
by Alexandre Julliard (@julliard) 22 Jan '24
22 Jan '24
1
0
[PATCH 0/3] MR586: vkd3d: Use debugstr_hresult() in command.c.
by Henri Verbeet (@hverbeet) 22 Jan '24
by Henri Verbeet (@hverbeet) 22 Jan '24
22 Jan '24
3
4
[PATCH v4 0/9] MR546: vkd3d-shader/spirv: Enable capability ShaderViewportIndexLayerEXT when needed.
by Giovanni Mascellani (@giomasce) 22 Jan '24
by Giovanni Mascellani (@giomasce) 22 Jan '24
22 Jan '24
4
16
[PATCH 0/1] MR4873: ntdll: When loading builtin dlls pass right nt_path to server
by Fabian Maurer (@DarkShadow44) 22 Jan '24
by Fabian Maurer (@DarkShadow44) 22 Jan '24
22 Jan '24
3
4