[PATCH 0/1] MR4916: winex11: Sync with gdi_display before closing the threads display.
by Rémi Bernon 23 Jan '24
by Rémi Bernon 23 Jan '24
23 Jan '24
1
1
[PATCH v2 0/2] MR4876: user32/tests: Test GetKeyboardLayout() in CJK locales.
by Zhiyi Zhang (@zhiyi) 23 Jan '24
by Zhiyi Zhang (@zhiyi) 23 Jan '24
23 Jan '24
5
10
[PATCH 0/1] MR4914: ntdll: Avoid sending context in wait_suspend() when not required.
by Paul Gofman (@gofman) 22 Jan '24
by Paul Gofman (@gofman) 22 Jan '24
22 Jan '24
3
2
[PATCH v2 0/1] MR590: vkd3d-shader/dxil: Support forward-referenced value ids.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
1
[PATCH 0/3] MR589: vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
3
[PATCH 0/2] MR587: vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
2
[PATCH v3 0/8] MR4817: shell32: Implement some functions of IFileOperation.
by Haoyang Chen (@chenhaoyang) 22 Jan '24
by Haoyang Chen (@chenhaoyang) 22 Jan '24
22 Jan '24
3
18
[PATCH v2 0/2] MR583: vkd3d-shader/dxil: SRV/UAV support part 2.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
2
[PATCH v4 0/2] MR572: Draft: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
2
[PATCH 0/1] MR4912: winex11.drv: Fix wglSwapBuffers() with NULL current context with child window rendering.
by Paul Gofman (@gofman) 22 Jan '24
by Paul Gofman (@gofman) 22 Jan '24
22 Jan '24
3
2