Re: [PATCH v18 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Esme Povirk (@madewokherd) 22 Jan '24
by Esme Povirk (@madewokherd) 22 Jan '24
22 Jan '24
1
0
[PATCH v3 0/2] MR581: vkd3d-shader/dxil: Handle more semantic kinds.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
4
5
[PATCH v3 0/2] MR580: vkd3d-shader/spirv: Handle UINT32_MAX result for FIRSTBIT_HI and FIRSTBIT_SHI.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
3
3
[PATCH v4 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
3
8
[PATCH v7 0/4] MR559: vkd3d-shader/ir: Validate block-based CF, part 2.
by Giovanni Mascellani (@giomasce) 22 Jan '24
by Giovanni Mascellani (@giomasce) 22 Jan '24
22 Jan '24
3
6
[PATCH v4 0/6] MR553: Draft: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 22 Jan '24
by Giovanni Mascellani (@giomasce) 22 Jan '24
22 Jan '24
4
10
3
5
[PATCH v15 0/5] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) 22 Jan '24
by Francisco Casas (@fcasas) 22 Jan '24
22 Jan '24
4
17
22 Jan '24
3
5
Re: [PATCH v18 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Vijay Kiran Kamuju (@infyquest) 22 Jan '24
by Vijay Kiran Kamuju (@infyquest) 22 Jan '24
22 Jan '24
1
0