Re: [PATCH v3 0/3] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 22 Jan '24
by Zhiyi Zhang (@zhiyi) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 22 Jan '24
by Zhiyi Zhang (@zhiyi) 22 Jan '24
22 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 22 Jan '24
by Zhiyi Zhang (@zhiyi) 22 Jan '24
22 Jan '24
1
0
[PATCH v11 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) 22 Jan '24
by Conor McCarthy (@cmccarthy) 22 Jan '24
22 Jan '24
2
4
3
3
[PATCH v2 0/1] MR4885: ntdll: Return STATUS_DEBUGGER_INACTIVE from NtSystemDebugControl() stub.
by Paul Gofman (@gofman) 21 Jan '24
by Paul Gofman (@gofman) 21 Jan '24
21 Jan '24
2
1
[PATCH 0/4] MR4898: d2d1/effect: Use XML description for builtin effects.
by Nikolay Sivov (@nsivov) 21 Jan '24
by Nikolay Sivov (@nsivov) 21 Jan '24
21 Jan '24
3
5
[PATCH v3 0/6] MR4879: mfplat: Better implement MFCreateWaveFormatExFromMFMediaType with AAC media type.
by Rémi Bernon 21 Jan '24
by Rémi Bernon 21 Jan '24
21 Jan '24
3
10
Re: [PATCH v3 0/2] MR4251: windows.ui: Add stubs for InputPane class
by Fabian Maurer (@DarkShadow44) 21 Jan '24
by Fabian Maurer (@DarkShadow44) 21 Jan '24
21 Jan '24
1
0
Re: [PATCH v3 0/2] MR4251: windows.ui: Add stubs for InputPane class
by Fabian Maurer (@DarkShadow44) 21 Jan '24
by Fabian Maurer (@DarkShadow44) 21 Jan '24
21 Jan '24
1
0