Re: [PATCH v3 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
1
0
Re: [PATCH v3 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
1
0
[PATCH 0/2] MR580: vkd3d-shader/spirv: Handle UINT32_MAX result for FIRSTBIT_HI and FIRSTBIT_SHI.
by Conor McCarthy (@cmccarthy) 19 Jan '24
by Conor McCarthy (@cmccarthy) 19 Jan '24
19 Jan '24
2
2
19 Jan '24
3
6
[PATCH v3 0/4] MR4066: win32u: Skip windows that are not activated even once in activate_other_window().
by Zhiyi Zhang (@zhiyi) 19 Jan '24
by Zhiyi Zhang (@zhiyi) 19 Jan '24
19 Jan '24
3
5
[PATCH 0/2] MR4817: shell32: Implement some functions of IFileOperation.
by Haoyang Chen (@chenhaoyang) 19 Jan '24
by Haoyang Chen (@chenhaoyang) 19 Jan '24
19 Jan '24
3
19
[PATCH 0/3] MR4875: wined3d: Hook up sm1 support in the Vulkan backend.
by Zebediah Figura (@zfigura) 19 Jan '24
by Zebediah Figura (@zfigura) 19 Jan '24
19 Jan '24
5
7