[PATCH 0/8] MR579: Draft: vkd3d-shader/ir: Clip/cull normalisation part 2
by Conor McCarthy (@cmccarthy) 19 Jan '24
by Conor McCarthy (@cmccarthy) 19 Jan '24
19 Jan '24
2
8
[PATCH v11 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 19 Jan '24
by Conor McCarthy (@cmccarthy) 19 Jan '24
19 Jan '24
2
5
[PATCH v10 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 19 Jan '24
by Conor McCarthy (@cmccarthy) 19 Jan '24
19 Jan '24
2
5
[PATCH v2 0/6] MR572: Draft: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) 19 Jan '24
by Conor McCarthy (@cmccarthy) 19 Jan '24
19 Jan '24
2
6
[PATCH v5 0/2] MR4693: xinput: Implement XInputGetCapabilitiesEx.
by Etaash Mathamsetty (@etaash.mathamsetty) 19 Jan '24
by Etaash Mathamsetty (@etaash.mathamsetty) 19 Jan '24
19 Jan '24
3
3
[PATCH v2 0/1] MR4790: msvcp140_2: Implement __std_smf_hypot3.
by Alex Henrie (@alexhenrie) 19 Jan '24
by Alex Henrie (@alexhenrie) 19 Jan '24
19 Jan '24
3
4
[PATCH 0/1] MR578: vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
by Zebediah Figura (@zfigura) 19 Jan '24
by Zebediah Figura (@zfigura) 19 Jan '24
19 Jan '24
2
1
[PATCH v6 0/6] MR559: vkd3d-shader/ir: Validate block-based CF, part 2.
by Giovanni Mascellani (@giomasce) 18 Jan '24
by Giovanni Mascellani (@giomasce) 18 Jan '24
18 Jan '24
2
7
[PATCH v2 0/4] MR2408: winex11: Detect Xkb layouts and create HKL registry keys.
by Rémi Bernon 18 Jan '24
by Rémi Bernon 18 Jan '24
18 Jan '24
2
8
18 Jan '24
3
8